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系统设计概述

A|关卡类型

整体结构:线性流程 + 小型半开放战斗场 + 解谜房间串联的章节式关卡

章一:哲人之试(线性串联)
• 子关卡1:三角形之谜(几何交换)
• 子关卡2:杠杆之谜 / 空间视界(力矩交换)
• 子关卡3:天体之谜(轨道/相位交换)

章二:诺穆斯之铸(线性三段)
• 子关卡1:炼铁(键盘补料/除渣 + 鼠标鼓风 → 热量/纯度交换)
• 子关卡2:锤锻(节奏/轨道判定 → 品质交换)
• 子关卡3:嫁接矛柄(悬挂矛头对位 → 稳定度交换)
→ 合成武器:诺穆斯之矛

章三:神庙之战(单体BOSS)
BOSS:安格拉·迈纽
机制:蓄力投矛 + 钢之寂静(时间交换)+ 亡魂协战(灵魂契约交换)
A|Level Types

Overall structure: Linear flow + small semi-open combat arenas + puzzle rooms linked in a chapter-based layout

Chapter 1: Trial of the Philosopher (linear sequence)
• Sub-level 1: Triangle Riddle (geometric exchange)
• Sub-level 2: Lever Riddle / Spatial Vision (torque exchange)
• Sub-level 3: Celestial Riddle (orbital / phase exchange)

Chapter 2: The Forging of Nomus (three-stage linear)
• Sub-level 1: Smelting (keyboard feed/slag + mouse bellows → heat/purity exchange)
• Sub-level 2: Hammering (rhythm/lane judgment → quality exchange)
• Sub-level 3: Grafting the Shaft (hanging alignment → stability exchange)
→ Craft weapon: Spear of Nomus

Chapter 3: Temple Battle (single BOSS)
BOSS: Angra Mainyu
Mechanics: Charged spear throw + Steel Silence (time exchange) + Fallen Warrior Alliance (soul pact exchange)

B-1|章一:哲人之试

三角形之谜(依据勾股定理)

玩家来到圆形祭坛,外围有四个炼化区,中央有承接三角形的凹槽,周围散落正方形符文碎片。"织者"依次按 E 键拾取碎片,按 Q 键放入对应炼化区,每区放入三个不同碎片后炼化出三角形高阶符文。四个符文嵌入中央凹槽后通关,祭坛碎裂,玩家跌入古希腊风格地宫。

→ 通关获得技能:几何度量
B-1|Chapter 1: Trial of the Philosopher

Triangle Riddle (Pythagorean Theorem)

The player arrives at a circular altar with four refining zones around the perimeter and a central groove for triangular runes. Square rune fragments are scattered nearby. Press E to pick up fragments, Q to place them — three per zone. When three correct fragments are placed, a high-tier triangular rune is produced. All four runes must be inserted into the central groove to clear the puzzle. The altar then crumbles, dropping the Weaver into an ancient Greek-style underground chamber.

→ Skill unlocked: Geometric Measure

杠杆之谜 / 空间视界(依据杠杆原理)

地宫中有一台投石机、数根石柱和满地碎石,正前方是一面水晶墙。玩家需规避碎石,将石柱组合成阶梯,爬至顶端后跳下,以自身重力驱动投石机。使用"几何度量"技能瞄准,依次命中水晶墙的五个薄弱点后墙体破碎通关。

→ 通关获得技能:空间视界
Lever Riddle / Spatial Vision (Lever Principle)

The underground chamber holds a catapult, several stone columns, and scattered debris, with a crystal wall blocking the exit. The player avoids debris, stacks columns into a staircase, climbs to the top, and leaps down to launch the catapult. Using the Geometric Measure skill to aim, the player must hit five weak spots on the crystal wall in sequence to shatter it and clear the level.

→ Skill unlocked: Spatial Vision

天体之谜(地心说参考)

房间中央有四环同心圆装置与发光球体,角落放有四个彩色球体。将四球嵌入对应轨道后,顶部光线穿过球体镂空,在地面投影出单词。玩家转动轨道,使单词填入地面残缺句子的空位,拼成完整句子后通关,句子化为钥匙开启大门。

几何度量 + 空间视界 合成 → 钢之寂静(子弹时间)
Celestial Riddle (Geocentric Model)

A four-ring concentric orbital device sits at the center of the room, alongside a glowing sphere, with four colored spheres in the corners. The player fits each sphere onto its matching orbit. Light enters through a crack in the ceiling and projects words through each sphere's hollow onto the floor. The player rotates the rings to fill the gaps of an incomplete sentence on the floor. When complete, the sentence transforms into a key that opens the chamber door.

Geometric Measure + Spatial Vision combine → Steel Silence (bullet time)

B-2|章二:诺穆斯之铸

炼铁(类《艾迪芬奇的记忆》切鱼玩法)

第一座房子是熔炉。"织者"左手用键盘补料除渣,右手用鼠标左右键鼓风,将铁矿石熔炼成铁锭。操作来不及时可使用"钢之寂静"减速争取反应时间,铁水在模具中冷却后得到铁锭。

→ 铁矿石 → 铁锭
B-2|Chapter 2: The Forging of Nomus

Smelting (inspired by What Remains of Edith Finch)

The first building is a furnace. The Weaver feeds ore and removes slag with the left hand on keyboard, while operating the bellows with the right hand on mouse. Steel Silence can be activated to slow time and gain extra reaction time. Molten iron cools in the mold into an ingot.

→ Iron Ore → Iron Ingot

锻造(音游轨道交换)

第二座房子是铁匠铺。铁锭被分为三条轨道,每条轨道上有打击点。玩家按 A/D 键切换轨道,打击点到达边缘时按空格打击,将铁块锻造为矛头形状。可使用"钢之寂静"减速。

→ 铁锭 → 矛头
Hammering (rhythm game — lane exchange)

The second building is a smithy. The iron ingot is divided across three lanes with hit points on each. Use A/D to switch lanes and press Space when a hit point reaches the edge to hammer the metal into a spearhead shape. Steel Silence can slow the rhythm for more reaction time.

→ Iron Ingot → Spearhead

嫁接矛柄(悬挂对位交换)

第三座房子中,玩家将矛头挂上吊钩,吊钩会来回晃动。玩家需控制吊钩高度,与房间中央的木柄精准对接。可使用"钢之寂静"冻结摆动时机后插入。对接成功后,诺穆斯之矛铸成,"钢之寂静"技能升级,冷却数秒后可再次使用。

→ 矛头 + 矛柄 = 诺穆斯之矛
Grafting the Shaft (hanging alignment exchange)

In the third building, the player hangs the spearhead on a hook that swings back and forth. The player adjusts the hook height to align with a wooden shaft at the center of the room. Steel Silence can freeze the swing at the right moment for precise insertion. Once joined, the Spear of Nomus is complete and Steel Silence upgrades with a cooldown before it can be used again.

→ Spearhead + Shaft = Spear of Nomus

B-3|章三:神庙之战

BOSS:安格拉·迈纽

招式:
• 重型突刺连击(可预测轨迹)
• 黑雾冲刺(短暂无敌)
• 灵魂爆发波(需精准翻滚)

核心交换循环:

蓄力投矛(信念蓄矛)
给付:Stamina + 易伤(移动变慢)
受益:命中要害 → 触发理性冻结(3~5秒)
安全蓄力:开钢之寂静 = 用 Time 换取敌我时间差

亡魂协战(灵魂契约)
每命中一矛释放一批斯巴达亡魂(最多3批),亡魂自动打断/输出/削弱 BOSS,契约利息随批次增长

终局交换(审判之矛)
第三批亡魂后 BOSS 动摇 → 以记忆祷言兑付 MemoryShards,换取"诺穆斯终矛"超额冻结/真实伤害
B-3|Chapter 3: Temple Battle

BOSS: Angra Mainyu

Move Set:
• Heavy thrust combo (predictable trajectory)
• Dark mist dash (brief invincibility)
• Soul burst wave (requires precise roll)

Core Exchange Loop:

Charged Throw (Conviction Charge)
Cost: Stamina + vulnerability (slowed movement)
Reward: Hit a vital spot → trigger Rational Freeze (3–5 seconds)
Safe charging: activate Steel Silence = spend Time to gain a speed advantage

Fallen Warrior Alliance (Soul Pact)
Each spear hit releases a wave of Spartan spirits (up to 3 waves). Spirits automatically interrupt, damage, and weaken the BOSS. Pact "interest" compounds with each wave.

Final Exchange (Spear of Judgment)
After the third wave the BOSS staggers → spend MemoryShards via memory prayer to unleash the Spear of Nomus's ultimate — a massive freeze and true damage finishing strike

C|背景设定

现代文明失衡,织者以"契约"重织元素智慧:以时间换洞察、以秩序换力量、以记忆换援军。

玩家扮演被命运选中的"织者",在快节奏与数字化主导的现代社会,古老文明的智慧逐渐被人类遗忘,世界各地的文化遗址日益荒废,传统知识不断流失。随着五大自然元素(金、木、水、火、土)从集体意识中淡化,世界陷入潜在的失衡。某日,一位神秘的考古学教授带来了古老地图与一盏织者灯盏,指引玩家前往世界五大遗迹,唤醒沉睡的文化之魂。

哲人之试:与几何、力学、天体法则"交换"认知 → 用知识开启道路
诺穆斯之铸:与"火/金"交换——以体力与专注为代价,换取一把承诺之矛
神庙之战:与亡魂订立协战契约,以投矛的信念兑付自由的火焰
C|World Background

Modern civilization is out of balance. The Weaver uses "pacts" to re-weave elemental wisdom: trading time for insight, order for power, and memory for allies.

The player takes on the role of the Weaver. In a fast-paced, digitally-driven modern world, the wisdom of ancient civilizations has been gradually forgotten, cultural heritage sites lie in ruin, and traditional knowledge is disappearing. As the five natural elements (Metal, Wood, Water, Fire, Earth) fade from collective consciousness, the world falls into imbalance. One day, a mysterious archaeology professor arrives with an ancient map and a Weaver's lantern, guiding the player to five great ruins to awaken sleeping cultural souls.

Trial of the Philosopher: exchange cognition with geometry, mechanics, and celestial law → use knowledge to open the path
The Forging of Nomus: exchange with "fire/metal" — pay stamina and focus to earn a spear of promise
Temple Battle: forge a combat pact with fallen warriors, pay with the conviction of the throw to earn the flame of freedom

D|设计思路

核心设计思路:中国五行 ←→ 世界五大洲
从大洲的文化历史中汲取元素 → 创造玩法,设计关卡

• 🔩 金 · 欧洲 · 希腊:理性与结构之美,唤醒"机械智慧"
• 💧 水 · 大洋洲 · 毛利:流动与适应,掌握"水之流韵"
• 🌿 木 · 亚洲 · 中华:生长与调和,继承"生机之道"
• 🔥 火 · 非洲 · 埃及:启示与信仰,点燃"太阳之心"
• 🌎 土 · 美洲 · 印第安:根基与传承,回归"大地之脉"
D|Design Philosophy

Core concept: Chinese Five Elements ←→ Five Continents
Draw from each continent's cultural history to craft gameplay and level design

• 🔩 Metal · Europe · Greece: Beauty of reason and structure — awaken "Mechanical Wisdom"
• 💧 Water · Oceania · Māori: Flow and adaptation — master "Water Rhythm"
• 🌿 Wood · Asia · China: Growth and harmony — inherit "Way of Vitality"
• 🔥 Fire · Africa · Egypt: Revelation and faith — ignite "Heart of the Sun"
• 🌎 Earth · Americas · Indigenous: Roots and heritage — return to "Pulse of the Earth"

E|速通攻略提要

1. 三角形:根据勾股定理和三消原则通关
2. 杠杆:先推箱子整合石柱,再整体移动用投石机击碎水晶墙
3. 天体:开 Steel Silence 观察相位,再拼凑句子完成星球移动
4. 炼铁:控温曲线保持"上升—平台—微降",多次少量优于一次清到底
5. 锻造:错频时主动交换轨道避开 Miss,保证 Perfect 连段
6. 嫁接:以冻结时间定住最后小摆,再插入木柄
7. BOSS:读突刺节奏 → 开寂静蓄矛 → 命中要害 → 逐批召唤亡魂 → 第三批后启用审判之矛收尾
E|Speedrun Cheat Sheet

1. Triangle: Clear using Pythagorean Theorem logic and match-3 principles
2. Lever: Stack columns first, then reposition the catapult to smash the crystal wall
3. Celestial: Activate Steel Silence to observe orbital phases, then assemble the sentence
4. Smelting: Keep temperature on a "rise–plateau–slight drop" curve; remove slag in small frequent batches rather than one full clear
5. Hammering: Proactively switch lanes when off-beat to avoid Misses and maintain Perfect streaks
6. Grafting: Freeze the swing with Steel Silence at the last small oscillation, then insert the shaft
7. BOSS: Read thrust rhythm → charge under Steel Silence → hit vital → summon spirit waves in batches → activate Spear of Judgment after the third wave to finish

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