Echoes
A downloadable game for Windows
Level 1: Philosopher's Test
The player is teleported to the European level.
- Sublevel 1: The Mystery of the Triangle
The player arrives at a circular altar. Four refining areas are located on the periphery of the altar, while in the center, four triangle-shaped recesses are located. Scattered around the altar are square rune fragments of various sizes. The "Waver" (Waver) needs to click "E" to pick up rune fragments one by one. Click "Q" to place them in the corresponding refining area according to the pattern on the fragment. Each refining area requires three different rune fragments. When the three rune fragments are correctly placed in the refining area, a high-level triangular rune will be refined. This is based on the Pythagorean theorem of triangles. After clicking "Q" to place the four high-level triangular runes refined from the four refining areas into the center groove of the altar, the level is completed. The player also gains the "Geometric Measure" skill.
After completing the triangle puzzle, the altar will be solved and shattered, and the "Waver" will fall into a crypt with a completely ancient Greek architectural style.
- Sublevel 2: The Mystery of the Lever
After falling into the underground palace, the player is greeted by a trebuchet, several standing stone pillars, and a floor of rubble. Directly in front of the trebuchet lies a crystal wall, which the player must pass through to find the exit. The best way to escape is to use the trebuchet to launch rocks to shatter the crystal wall. Therefore, the Waver's first task is to combine the stone pillars to form a staircase, avoiding the rocks on the ground. This allows the Waver to climb to the top of the staircase and jump down, using its own gravity to propel the trebuchet to launch the rocks. The crystal wall has some weak spots, and only by hitting these areas can it be shattered. Therefore, the position of the trebuchet and the stone pillars and staircase must be adjusted, using the "Geometric Measurements" obtained in the previous level. Use the "Measure" skill to position the trebuchet so that the stones it launches hit the weak points in the crystal wall. Then, pick up a stone from the ground and place it on the trebuchet's heavy-weight area. Then, jump down the stairs and use the lever to launch the stone. After hitting five weak points in sequence, the crystal wall will shatter, successfully completing the level. This grants you the "Spatial Insight" skill.
After completing the lever puzzle, go up the first flight of stairs to reach the second room.
- Sublevel 3: Celestial Mystery
In the center of this room lies a device consisting of four concentric circular tracks and a glowing blue sphere at their center. Each track has a connection point. Four spheres of different colors are located in the corners of the room. The "Waver" must assemble these four spheres and their corresponding tracks. The ceiling of the room will then loosen, allowing a ray of light to penetrate the gap and shine down onto the device. The sunlight, filtered through the cutouts on each sphere, will be reflected on the ground, revealing a different word. An incomplete sentence can now be seen on the ground. The player must rotate the circular tracks so that the word reflected on the ground matches the incomplete sentence in the air, forming the complete sentence: "The stars draw a sacred circle around the still heart of the... universe." During this process, the "Spatial Vision" skill acquired above will prompt the player to complete a sentence. Once the sentence is complete, the player has successfully completed the level, and the sentence will become a key, allowing the player to unlock the gate and exit the dungeon. The two previously acquired skills, "Geometric Measurement" and "Spatial Vision," will combine into a major skill: Steel Silence, which dilates time, or "bullet time."
After leaving the dungeon, a short distance will lead to a suspension bridge over a cliff. Crossing the bridge, three houses can be seen on the cliffside.
Level 2: Forging of Gnomus
The player arrives at the suspension bridge and asks an old man where the "golden" elemental fire is. The old man explains that the elemental fire is in a temple guarded by a monster, and that the player needs to forge their own weapons there to defeat the monster.
- Sublevel 1: Ironmaking
The first is the Blooming Furnace. Here, the "Weaver" will smelt iron ore into ingots. Here, the "Weaver" will add materials, remove slag, and blow air while doing so. Refilling and removing slag are controlled with the left keyboard, while blowing air is performed with the right mouse button. The molten iron cools in the mold and becomes an ingot. If you're stuck, use the Steel Silence skill to slow down the process, giving you more reaction time.
Carrying the smelted ingot, the player ascends the stairs to the second room, the Smithy.
- Sublevel 2: Hammering
Here, the Weaver hammers the iron ingot until it becomes a spear. A song plays, and the ingot is divided into three tracks, each with marked strike points. The Weaver switches between tracks using "A" and "D." When the strike point reaches the edge, press the spacebar to strike. Steel Silence can be used to slow down the process, giving you more reaction time.
When the song ends, the spearhead takes shape, and the hammering is complete. The Weaver carries the hammered spearhead to the third room, the Assembly Department.
- Sublevel 3: Grafting the Wooden Handle
The Weaver needs to attach the previously hammered spearhead to a hook. There's a wooden handle in the center of the room. Because the spearhead will swing back and forth when hung on the hook, the player must control the hook's height to align the spearhead with the wooden handle below. At this point, the player can use the Steel Silence skill to help align the spearhead with the handle. Once the alignment is successful, the Spear of Gnomus is created, and the Steel Silence skill is incorporated into the spear, with the skill now having a cooldown of several seconds.
After obtaining the Spear of Gnomus, the player continues on to find the temple where the warriors' spirits are trapped. After climbing a ladder and walking a short distance, they come to a well. Jumping down, they arrive at a tunnel. Inscribed on the cave wall is a story about the Spartan warriors who refused to surrender the elemental fire until their death. Consequently, the Persian army not only slaughtered them but also had the death god Angra Mainyu imprison their spirits in a temple, preventing them from rebirth. To obtain the Elemental Spark, you must defeat Mainu and free the Warrior's spirit. Exit this tunnel and reach an open area.
Level 3: Temple Battle
Players must use precise positioning and rolls to dodge the boss's diverse attacks, including heavy thrust combos, Black Mist Dash, and Soul Burst Wave. Secondly, utilize the "Spear of Gnomus" charge system. By holding the charge button, your movement slows. Aim for the boss's head, heart, or back and unleash the spear. A successful strike freezes the boss for 3-5 seconds. Each strike activates the Soul Support mechanic, releasing Spartan Spirits. These will attack the boss with melee combos, shield attacks, interrupt abilities, and awaken memory fragments. The final stage of the battle is triggered after the third round of Soul Support. At this point, the boss's resolve wavers, allowing players to activate the Ultimate Charge. A successful strike defeats the boss and releases all Spartan Spirits. Then, in order to thank the "Weaver" for releasing them, all the souls condensed into the elemental fire of "metal".
| Published | 9 days ago |
| Status | Released |
| Platforms | Windows |
| Author | YuHuaDong |
| Genre | Adventure, Puzzle, Role Playing |
| Tags | 3D, Music, Singleplayer |
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